Shrink Shift is the third game I made. It was our entry for the 26th Ludum Dare competition (April 2013), in the "Game Jam" (team) category. The theme was Minimalism.
We were 5 working on the game: Azopi, Cabra, Halfman, Lykan and myself.
This is a puzzle game. Your goal is to move furniture out of houses that get progressively smaller and smaller. New mechanisms are added every 5 levels. I remember writing the player movement part and designing most of the level. The constraint that levels get smaller as you progress forced to give more thought to the puzzles (you couldn't artificially make levels harder by just making them larger).