Human Fatality is the first game I made. It was our entry for the 24th Ludum Dare competition (September 2012), in the "Game Jam" (team) category. The theme was Evolution.
We were 5 working on the game: Halfman, Lykan, Pifyz, Scipion and myself.
This is my very first game, a 2D platformer where each level represents a time period. There are some parallel paths and achievements if you find all the secrets. I remember coding the final "boss", achievements, drawing the main character and designing most of the levels.
The original version had frustrating hidden traps and overall bad difficulty. The version currently online was updated to use the latest version of the MelonJS engine and fix some of the worst issues.
- Music: Lykan
- Programming and level design: Demurgos, Halfman and Scipion
- Graphics: Demurgos, Halfman and Pifyz
- Sprites and tilesets from OpenGameArt: daneeklu, Gobusto, Gwes, Hapiel, mishonis, pitrizzo, socapex, tebruno99